Welcome to Lucky Spin
This is a fair way for students to earn their team points instead of a random outcome like a dice roll.
It's useful in run and race type activities, as a tie breaker, or any time you want to give points.
Students tap the spacebar or the right arrow to spin the wheel. Tap it again to stop. The up arrow takes you to level 2. The down arrow takes you to level 1. The game starts on level 1. The arrows also act as a 'reset' button for their respective levels.
On level 1 they can't lose points, but the chance of 'high rolling' is lower. On level 2 they risk losing points, but the chance at 'high rolling' is higher (still not easy, but higher :D)
Fonts used:
[Phosphate Inline](https://www.dfonts.org/fonts/phosphate-pro-full-family/)
[Print Clearly](https://www.fontspace.com/print-clearly-font-f973)