Activity

Heads Up "I can" Game πŸŽ΄πŸ—£οΈπŸ’ƒ

Speaking game to practice "I can (swim [fast])"

Objective: Practice the structure "I can [action]" through a fun guessing game.


πŸ“‹ Materials Needed:

  • PDF cards (10 different action cards).
    • For a class of 35 students, print 4 copies (or 8 if you want extra cards for trading).
  • PowerPoint (PPTX) to explain the rules.
  • Scissors to cut out the cards.

πŸ“ How to Play:

  1. Preparation:

    • Print the PDF with 10 cards (one set per student).
    • Cut the cards into individual pieces.
    • Mix the cards together in a pile.
  2. Explaining the Game:

    • Use the PPTX to explain the game rules.
    • Each student will receive a card face down on their desk (they cannot see their own card).
    • When everyone is ready, have each student hold the card on their forehead, so they can’t see it, but others can.
  3. Game Start:

    • Students walk around the room and pair up with a random partner.
    • The partner will gesture the action on the card without speaking.
    • The student with the card will guess the action by saying, "I can [action]" (e.g., "I can swim fast").
    • The partner will confirm whether the guess is right or wrong.
  4. Scoring:

    • If the guess is correct:
      • The student goes to one of the teachers (ALT or JTE) to trade their old card for a new one.
      • 1 point is awarded.
    • If the guess is incorrect:
      • The student finds another partner and repeats the guessing.
  5. End of the Game:

    • The game ends when time is up, or when students have traded as many cards as possible.
    • Count the points to see who has the most guesses right and award them as the winner!

🎯 Goal:

  • To correctly guess as many cards as possible and accumulate the highest score by trading cards with the teachers.

πŸ“ Notes:

  • Honesty policy: Students should keep track of their points themselves.
  • You can adjust the time limit depending on the pace of your class (e.g., 10-15 minutes).

πŸ’¬ Example Dialogue:

  • Student A (holding card): "I can [action]?"
  • Student B (gestures action): Gestures swimming fast.
  • Student A: "I can swim fast!"
  • Student B: "Correct! Go get a new card!"

Happy Teaching,

CarpenterBee

Files:
Small files
  • PREVIEW Heads Up game.png (866 KB)
  • Medium files (requires an account to download) -
  • I can (A4) cards.pdf (4.83 MB)
  • Heads Up I can ... Japanese Instructions.pptx (8.98 MB)
  • Large files (requires a subscriber account) -
  • Heads Up I can ... Japanese Instructions.pptx (41.2 MB)
  • 45
    Submitted by CarpenterBee June 13, 2024 Estimated time: 20 minutes
    1. Miki248 June 13, 2024

      Thank you. Could you please upload a compressed version of powerpoint file or provide google slides link of it?

    2. CarpenterBee June 14, 2024

      Got you! Just uploaded a smaller file and kept the big one there too. The only real difference is that the big one has a built in timer!

    3. Miki248 June 14, 2024

      Thank you so much!

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