Activity

Uso

Uso means lie. Students choose objects they don't like and try to make their partner believe they do like it.

Archived from Englipedia.
Originally submitted by Elem ALT Team on Jun 19, 2007.

DETAILED EXPLANATION:

  • Give each student a piece of paper and have them fold it twice to make four sections.
  • Tell them to draw three things they don't like and one thing they do like in the four sections. You might need to use a timer to restrict Michael Angelo artistry.
  • Explain the object of the game is to lie, so students should try to make it difficult to guess. For example, if a student draws a snake, cockroach, liver and ice cream, it isn't hard to guess what the student actually likes.
  • Students find a partner and play Janken. The loser shows their drawings and say, "I like ~ ," for each object on their paper. The other student listens then has one guess to say, "You like ~ ."
  • If the student is correct, the loser student says, "Yes, I do," and mark a point on the back of winner's paper. If an incorrect answer is given, the loser student says, "No, I don't," and the students Janken and play again until the correct answer is revealed.
  • Have the students find different partners and play again.

VARIATIONS:

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Reverse the process, and have the students choose three items they like and one they don't.

概要: 児童は嫌いなものを選んで相手に好きなことだと思わせます。

必要な教材:

  • 上の「Materials Needed」に見てください。

手順:

  • 紙を一枚ずつ児童に配って、それを二回折って四等分にする。
  • 嫌いなことを三つと好きなこと一つをそれぞれの部分に描き込むように言う。簡単な絵のほうがいい。
  • ゲームの目的は嘘をつくことなので、推測するのが難しいものにしたほうがいいと説明する。例えば、もし生徒が蛇と、ゴキブリと、肝臓と、アイスクリームを描いたら、その中から何が好きかは推測しやすい。
  • 相手を見つけて、ジャンケンをする。負けた人は絵を見せて「I like..~」と四つのもの言う。ほかの児童はそれを聞いて、推測して「You like~]と一回だけ言う。
  • 推測が正しければ、負けた児童は「Yes, I do」といって一点を勝った人の紙の裏に書く。正しくなければ、負けた児童は「No, I don’t」という。そうして生徒はもう一回ジャンケンをして正しい答えが分かるまでゲームを続ける。
  • 別の相手を見つけて、ゲームを続ける。

バリエーション:

  • 三つの嫌いなことの代わりに、三つの好きなことにする。
4
Submitted by Englipedia Archive March 12, 2019 Estimated time: 20 min
  1. MerryAnimorphs July 15, 2022

    I play this game but as a betting game. The students use hajiki to place bets on which they think their partner likes. for example, if they put all their hajiki on one space they can get that many points if they are correct. or they can place one point in each square and for sure recieve one point. I do it with the teachers prefernces on the blackboard first putting one flashcard in each corner. then have them play again with their partner.

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