Activities posted by Englipedia Archive

  • How Many Monsters

    Students practice asking "How many?" and review body parts by drawing monsters.

  • How Much Shopping

    Students ask "How much is~?" to find out the prices of the items in this info gap activity.

  • Animals Go Whacko

    Students learn animal names, movements, and sounds through this educational and fun tag game. This is a slight variation of the 'Safe Zone' game.

  • Shall I Shopping

    Students practice "Shall I show you...." while role playing shopping for clothes.

  • Fish Go

    This is a group card activity that practices offering food using "Would you like...?" It is the reverse of "Go Fish."

  • Do As I Say

    Students work in groups to respond to commands from the teacher and formulate appropriate responses.

  • Scattergories

    The objective of Scattergories is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit.

  • Famous Infinitives

    Students choose a famous star and, in pairs, ask each other questions to determine which star they have chosen.

  • Eto

    Students race to recall alphabet letters randomly written on the chalkboard.

  • Body Alphabet

    Students form letters of the alphabet using their bodies.

  • Bingo Bongo

    Students ask the ALT questions to try and get a Bingo or Bongo.

  • Does He Like Sushi?

    Students interview three friends and try to guess which character they have chosen using "Does she/he...?" questions and a process of elimination.

  • What And Where

    This game is similar to Go Fish, except a little more advanced. Students learn how to ask what and where questions while practicing animal and country names.

  • Pen Collection

    This is a simple game that practices 'whose' and borrowing the students' pens.

  • Letters To Hakuho

    This activity gives the students an opportunity to make funny or interesting sentences using the 'it...for...to...' pattern.

  • Alphabet Madness

    An activity to motivate students to write the alphabet faster.

  • Monster Drawing

    Students use their knowledge of English colors, numbers, body parts, and shapes (optional) to draw a monster based upon the ALT's description.

  • Word Finder

    A simple yet addictive and competitive word finder game.

  • Scrabble Time Bomb

    A timer is started and students race to write words on the chalkboard and not to be the student holding the chalk when the timer sounds.

  • Super Mario Typhoon

    Students review what was studied in the year with a fun, 48 question quiz based on Mario.