These cards represent treasure (valued at five, ten, fifteen, or twenty points) as well as pirates ("stealing" ten points) and typhoons (that "blow away" a team's points). Use them in the Typhoon Game or other variations thereof.
Print and cut out the cards. Attach an opaque backing paper like washi or card. Laminate and attach magnet stickers on each side. Now the cards can be arranged in a five-by-five grid on a blackboard or whiteboard for the Typhoon Game.
See ALTopedia entries for Typhoon and its variations.
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