Students choose a shape and uncover either SPIN or DON'T SPIN the wheel.
They can then stop the wheel and get points for their team - two teams works well.
To make it more fun I taped a mouse to an old textbook so that it couldn't move (use painter's tape or similar removable tape).
Then placed this on a spare desk in front of the TV.
Put an 'X' on the left mouse button and demonstrate how to tap it lightly to stop the wheel.
After students make their choice you can start the wheel spinning (if they get SPIN) and they can come to the front desk and stop it.
There are 30 shapes to uncover so enough for a small class to all have a chance.
Thanks to the original uploader and also Purpledream for the shape images.
awesome thanks! I know my third grade will love this
Looks great fun. When trying it on a tablet it seems to take two or three swipes to get to the next slide. Am I making a mistake somewhere?
Sorry I can't say - never use a tablet, only school laptops. On a laptop there's just one extra click at most to move to the next slide.
I used this today, and it went over very well with both students and teachers. Instead of using the shape slides, we practiced shapes and colors on the chalkboard before playing the game. I split the class into two groups. They played rock, paper, scissors to decide which team went first, and then one student at a time came to the front to choose a shape. I made sure they said both the color and shape, and then the teacher had the whole class repeat it before I did the reveal. I liked how this involved the whole class instead of just the one student choosing. To stop the spinner, I had the student slap my hand when they were ready. I like the idea Kusobaba suggested above and would recommend something like that if available. Overall, the game worked well both for learning the target content and for having fun.