Aimed at elementary school students.
First Phonics Lesson
This game gets them to associate letters with word sounds by having students generate English words in various categories that start with specific letters.
Time And Weather
An information gap game where students ask each other the time and weather in different parts of the world.
Band Guess
Students try to guess the name of the band from pictograms.
Listening Race
Students listen to the teacher read Present Tense verb sentences and circle the correct picture.
Oh No! Origami
Students answer questions or get folded.
Character's Clothes
Students see a small part of a character (a piece of clothing or body part). They guess which character the clothing/body part belongs to.
Schedule Tic-Tac-Toe
Using the classic game, kids practice school subjects, days of the week, and using both in the context of a sentence.
Dot-to-Dot
Students listen to the teacher call out random numbers between 1-20 or 1-100 to complete dot-to-dot handout(s).
Yamanote Line
Students pound on their desks and while practicing various English target vocabulary.
Body Discovery
A row race where students attempt to fill in as many body parts on a stick figure, within five minutes, as possible.
Broom Ball
Students play imaginary baseball in the classroom without using bats, balls, or bases.
Thumb War
Students practice numbers 1-10 or 10-100 using Thumb War.
Original Juice
Students decide on a recipe, then go shopping for ingredients to make their very own Original Juice.
Luck Time
A dice game practicing time and numbers.
Rockets
Students race to rebuild their rockets by correctly answering the AET's questions.
Famous Intros
Students match a famous person with the thing the famous person likes.
Haunted House Making
A fun activity for practicing Halloween vocabulary.
Country Race
Students race to find the spellings of each country and report it to their partner.
Alphabet Telephone
A variation on Telephone to practice writing the alphabet.
Haetataki
'Haetataki' means 'fly-swatter' in Japanese. This is a competitive game that forces students to listen carefully while practicing both telling time and numbers in general.
Code Breaker
Students listen to the ALT and use a code to convert numbers to letters. Then they have to compete to guess what word the letters spell.
We Will Rock You
A rhythm game to practice days of the week.
HAWD - How Are What Do
'HAWD' stands for "How Are What Do". Students take turns asking each other a variety of questions to get four-in-a-row on the blackboard grid, and score points for their team.
Connect A-B-C
Review the order of the alphabet with a simple but challenging activity.
Stereo Noise
The class listens to a group of students announce in unison what they want to be. The class must listen carefully to and try to decode each student's occupation.
Matsuko Deluxe Birthday
Students compete in rows to score points for being the first team to relay celebrity birthdays back to the ALT.
Popularity Contest
Students choose between various popular characters to slowly whittle down which is the most popular.
World Tour Game
Students practice the phrases "Where do you want to go?" and "I want to go to ~" in an exciting dice rolling game.
Balancing Act
Students try to balance the object on their body part while practicing the corresponding vocabulary.
Ping Pong Pang
Students play an adapted version of the popular drinking game (a point that should NOT be made in class).
Your Monkey?
In this game, students secretly draw pictures on cards and try to guess the artist of each card. Students learn to understand, ask, and respond to simple questions of ownership/possession.
Animal Coloring
Children color animals according to the ALT's instructions.
First Letter Phonics
Students play Karuta to help them understand the way letters work.
Eat See Visit
Students learn a little about other countries, their food and famous places through playing a modified version of shinkeisuijaku (pairs).
"How Many Apples?" Janken
Students will try to "collect" apples by playing janken and asking "How many apples?"
Pick a Side
Students move to the left or right side of the classroom depending on what they can or cannot do.
I Study English
Students will use trading cards to give their classmates three hint quizzes using "I study ~." Students who guess correctly get the card from their classmate.
Monkey Time
Teaches the hours (eg. one o'clock, two o'clock, etc.) and review numbers.
Shaped Animals
Animals made out of geometric shapes for practicing shapes and counting.
Christmas Quiz and Krampus Attacks
Quizzes and either write and race or speak and race activities.
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