Tag

Junior High School

Aimed at junior high school students.

  • How Many Monsters

    Students practice asking "How many?" and review body parts by drawing monsters.

  • How Much Shopping

    Students ask "How much is~?" to find out the prices of the items in this info gap activity.

  • Shall I Shopping

    Students practice "Shall I show you...." while role playing shopping for clothes.

  • Fish Go

    This is a group card activity that practices offering food using "Would you like...?" It is the reverse of "Go Fish."

  • Do As I Say

    Students work in groups to respond to commands from the teacher and formulate appropriate responses.

  • Scattergories

    The objective of Scattergories is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit.

  • Famous Infinitives

    Students choose a famous star and, in pairs, ask each other questions to determine which star they have chosen.

  • UNO and GO FISH CARDS And Extras

    A speaking activity based on the Uno Card Game. The same deck can also be used to play Go Fish

  • Bingo Bongo

    Students ask the ALT questions to try and get a Bingo or Bongo.

  • Does He Like Sushi?

    Students interview three friends and try to guess which character they have chosen using "Does she/he...?" questions and a process of elimination.

  • Pen Collection

    This is a simple game that practices 'whose' and borrowing the students' pens.

  • Letters To Hakuho

    This activity gives the students an opportunity to make funny or interesting sentences using the 'it...for...to...' pattern.

  • Alphabet Madness

    An activity to motivate students to write the alphabet faster.

  • Word Finder

    A simple yet addictive and competitive word finder game.

  • Scrabble Time Bomb

    A timer is started and students race to write words on the chalkboard and not to be the student holding the chalk when the timer sounds.

  • Super Mario Typhoon

    Students review what was studied in the year with a fun, 48 question quiz based on Mario.

  • Run and Read

    Pair activity that involves students finding information that is scattered around the classroom and passing it on to their partner.

  • Guess Who - I Have Already Eaten Lunch

    An activity based on the popular Guess Who game.

  • Hawaiian Plane Crash

    The students are given a plane crash scenario and they must choose objects from the crash to carry with them to survive.

  • Ghost Leg

    Students practice the alphabet by playing a bingo game based on "amida kuji," which means "ghost leg."

  • Who is Sazae's brother?

    Students race to find the correct Sazae-san family member based on questions asked by the ALT.

  • The Sleeping Game

    Students work together to put sentences in the right order.

  • Show me your Passport... or else!

    Students will play the roles of the customs officer and tourist in a guessing activity.

  • GO FISH

    Great flexible card game

  • UFO Attack

    Students must answer questions to move the UFO away from their base.

  • Quick Draw

    Students race to be the first person to 'shoot' their opponent's card in order to steal it.

  • Got It

    Students aim to collect as many points as they can by asking questions to discover the object the teacher secretly chose.

  • Find The Wrong - Is/Are

    This is a game in which the students race to be the first to find all the grammar mistakes.

  • Who kidnapped Miki Ando?

    Students translate Perfect Present sentences from Japanese to English in order to solve the mystery of who kidnapped Miki Ando.

  • Can You Kanji

    Students ask other classmates if they can read unknown kanji characters.

  • Behind My Back

    With their back to the class, students try to guess who is speaking.

  • Where Am I?

    Students practice giving and receiving directions while playing Othello.

  • The Man Wearing A Striped Shirt

    Students must find Waldo/Wally and other people in the picture before other groups!

  • Katakana Karuta

    Students learn to hear the difference between katakana pronunciation and REAL English by playing this fast paced card game.

  • Daimeishi Relay

    Groups race to place their pronoun cards in the correct place on their invisible grid located on the chalkboard.

  • Don't Guess The Number

    A number guessing game where students try NOT to get the correct number. Reviews 0-100. (or any other range)

  • Shopping For Mom

    Students go shopping using Mom's list while role playing and practicing the target grammar.

  • Crazy Months

    This is a cool Crazy 8's game that practices the months of the year.

  • Dice Of Fortune

    Students guess letters of the sentence on the board, similar to Wheel of Fortune.

  • Give us a Card, Please

    Students exchange cards with their classmates, practicing 2 sentence patterns: "Give me a card," and "Give us a card."

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