Super Mario Typhoon
One of the finest Typhoon games ever designed. Perfect for reviewing any subject
Submitted by Lucasmh
May 13, 2021
Estimated time: 25-45min
Start by having each row pick a favorite color from the list, and that will sort them into teams. The concept is simple; ask a question and if they answer it correctly, they can pick a box. Each box has a range of effects, both positive and negative. Some are straight forward, like point gain or loss, but others are tricky. The ones with BOO and the coin magnet let's you steal coins. The BLUE SHELL hits first place for -20pts. The BULLET BILL lets you hit another team for -10 points. DRY BONES lets you switch points with another team. The BOWSER WHEEL works by clicking it. If it lands on the BOWSER logo they lose all points, if it lands on the BOWSER JR. logo they lose half their points, if the land on the BOMB the will lose -15pts, and if they land on the 1pt, that is all they get. Winner is whomever has the most points by the end. Adjust to your students' skill level accordingly
All content is provided under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License.