This is another wipeout game modeled on Jiggswalsh's bullet bill's revenge. This has been a very useful activity format that I find really suits my lesson style. Thanks again Jiggs.
How to Play UPDATED
I decided that clicking on the space where the pokemon are meant to go as I had it in the original was too confusing. I switched to controlling the pokemon tapping on the actual characters.
Do the demonstration slide before putting students into groups. Each group will be a pokemon Character from the game. They can select the character or you select them. After the demonstration slide make groups and assign characters. I've included a sheet with pictures of the pokemon. You cut these out and the larger ones should have magnets on the back and put on the board for recording points. The smaller ones the groups take. It helps them remember their character. The kid answering can bring it with them and show the teacher controlling the computer if you are doing it that way.
When you first arrive on a slide you click on the question number circle near the top left. This will reveal the key words or the question depending on the version. You can then click the same circle again to reveal a picture hint if you are using the picture hint. If you are not using a picture hint then delete the small picture in the top right corner of each question slide.
The students who should be in groups (or rows based groups) will decide their answer and one member will then come to a teacher with the answer. (If it is row based groups three rows go to the ALT and three to the JT) If the answer is correct they line up at the tablet (I draw spots on the board to show them where they should line up and wait their turn). Once at the tablet or the teacher controlling the computer they select where they want to go (Top, middle or bottom) and tap their character until it arrives at that spot.
There is a small invisible box above each pokemon's starting position. If you tap on it the pokemon will vanish. If you tap it again that pokemon will reappear. You can use this if you want the screen to look less cluttered when there are fewer than nine groups.
After every team has gotten a chance to answer or a time limit is reached you click the small circle with the question number again to reveal a sample answer. Do an answer check then click that circle one last time to make the answer vanish.
Now you click the READY button. After clicking it the trainer appears. Then click on the trainer to summon the pokeball. Two rows will be caught and the remaining teams will get a point each. Click on the trainer again to go the next screen.
The worksheet has lines for writing the answers. I generally make this optional. While waiting for other teams to finish students can write down their answers but they don't need to and they shouldn't write before coming to answer. Answer first then write if there is time.
After the twelve questions are done the team with the most points is the winner.
After the activity I usually include a few questions for writing practice. The slideshow has an example. I typically break up the groups before this and have them do the writing solo. I reward stickers if they complete two questions depending on the time.
The introduction about the lazy pokemon trainer is fairly long and you might want to cut it. Kids get what pokemon is all about so they don't really need an introduction. I have it there because Pokemon games generally show how great it is to catch pokemon and how much they like fighting. This activity goes counter to that by making the pokemon want to escape. So I thought it needed a little background.
A lot of kids don't listen well so you'll have to go over the controls a few times.
I've used this for 'semi-social' distance lessons. The rows are teams three rows come to the ALT and three to the JT. I made markers for where they line up and wait their turn to tap the tablet and then go back. Its not ideal and you really gotta work with your JT to make sure they follow the rules.