BattleBots! (Ver 1.3)
Mecha review Building/Battle Game
Submitted by BoyNamedCrow
April 18, 2022
Inspired by: Hearthclone - a Conditional Card Game
Estimated time: 90 Minutes (2 Classes)
What You'll Need
-BattleBots Cards Printed
-BattleBots Control Panel x8
-Tv (that can display powerpoint)
-White boards and Markers
-(Student IPads/Chromebooks recommended to look stuff up)
How to play
Separate students into groups 4-8 groups, 3-5 students per group.
Each group gets one control panel, white board, marker, pen, eraser.
Open powerpoint, slide 5 has basic rules. Split the cards into two decks, parts and skills. The students can choose from each. Tell them that parts are more important.
Slide 6 is very important. Have the students say the english of each label on the card to make sure that they understand. The rest of the game builds off of this.
Slide 7 is meant to be taken slowly, but I think it explains well how the construction phase works.
Review game Added in between slides. Students collect cards in this game, and then construction is explained, to spread out information.
Begin review game. Students answer questions by writing on the board. First group correct gets 4 cards, the next 3, and so on, to a minimum of 2 cards per group per correct answer.
Give 5-10 minutes at the end of class to finalize construction and allow groups to trade cards.
Battle day! Make sure the students watch the first battle to make sure everyone is on the same page with the rules.
The battles are similar to pokemon, with only two options "Attack" and "Skill". Player turn is determined by rolling a d20 and adding their speed to it, and comparing to the other player. Player turn order is re-calculated at the end of each battle round (after both players have gone). It is thus possible for a player to go last and then first, taking two turns in a row, but I don't think that this harms the game in any overall way.
A tournament or round-robin style is recommended.
-Added (example) Review Game for third graders.
-Added "If" Combo slide to explain combos
-Added Rarity display to slide explaining cards
-Added Printable screenshots to put on the board for reference. (A3 recomended)
-Expanded card pool (especially "Weapon" and "Move" cards, and some defensive skills)
-Introduced Part/Skill split decks
-Changed max attack to 14.
-Changed max health to 52.
-Added maximum of 5 skills.
-Implement Negotiation phase, standardizing trading with english expressions for giving cards.
-Change battle to include 3rd "Challenge" set of cards, where students can complete english challenges for a "boost" -- but if they fail, there is a certain malus.
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