This is a semi sugoroku-style game using the entire class. I made this activity to review "Which" and "Whose" with my 1st years, but can be modified into any review-style game.
Materials needed:
PC and TV or something to display on
Worksheet with key
Dice, if you'd like!
Definitely optional:
Monster team cutouts
Students get into groups of 4-6 people (depending on class size). If you have decisive students, one team leader can choose what monster cutout they want to represent their team.
Starting from Group 1, someone in their team will choose a number 1-20 to display a question. If they answer correctly, they get to move forward based on the results (1 step, 2 steps, or the amount they roll on the dice - which you can use optionally or replace the "dice" slides with 3+ points...)
If they answer incorrectly, they have to go back to the start.
Because other teams do not get to steal points, I created a worksheet that pairs with the slides. Every student should write their answer on the worksheet to practice writing, even if their team is still in the "queue" for answering.
For the scoring, I stuck the cutouts on the board and drew 15 lines leading to the end so that students could visualize how they were progressing.
The first team to get to 15 points (or closest by the time class is over) is the winner :)
****Small note, there are 2 questions in my Powerpoint that pertain to me. That's question 16 and 20. Of course you should change those unless you are coincidentally also a Ms. Olivia.
Attached are all the materials you need. I made the key on Powerpoint so I attached the file I used in case you want to use the base but change or add anything. I also included the optional monster cutouts. I got them from this link on irasutoya:
https://www.irasutoya.com/2013/10/blog-post_5228.html
EDIT: Depending on your class size, there might not be enough questions. For example, I had 6 groups but by the last round, there were only 2-3 questions left so not everyone could answer. You could solve this by making the points higher (instead of 1-2 steps, you give them 2-3 or increase the probably of getting a dice roll) but what I did was challenge every group by making everyone flip their papers over and answer a question using their memory. Because of that, every group was able to get a "last chance" at rolling the dice. I only had one class that got close to 15 but didn't reach it by the end of the period, so I made them play rock paper scissors with the team in 2nd place to see who won, lol.