It is great for ES 4th (learning small letters) and 5th (beginning of the school year).
Students actively participate by raising their hands and physically selecting letters on the denshikokuban. This interactive process highlights common letter confusion, such as 'i' and 'I' or 'r' and 'l'. These learning moments allow teachers to provide targeted support and reinforce correct letter recognition.
I faced quite a lot of criticism for my game 'Shark Attack'. It's a variation of the 'hangman' game to help students read and visualize letters of the alphabet in small characters. I was criticized for using a violent scenario, the shark's meal was a swimmer, for this reason I was criticized for demonizing sharks, giving them a negative image. So, I modified and adapted the game to our more sensitive era that's less open to dark humor. In the process of following the idea of the Shark Threat, I didn'd imagine that could make people uncomfortable or sad, I am so sorry about that. I created 'Plastic Threat Attack Game'. This time, the game highlights current environmental urgencies, with plastic pollution as a central threat. The aim is to raise students' awareness of this pollution issue. Here is the link:
https://plasticthreat.nihon.best