It is great for ES 4th (learning small letters) and 5th (beginning of the school year).
Students actively participate by raising their hands and physically selecting letters on the denshikokuban. This interactive process highlights common letter confusion, such as 'i' and 'I' or 'r' and 'l'. These learning moments allow teachers to provide targeted support and reinforce correct letter recognition.
I faced quite a lot of criticism for my game 'Shark Attack'. It's a variation of the 'hangman' game to help students read and visualize letters of the alphabet in small characters. I was criticized for using a violent scenario, the shark's meal was a swimmer, for this reason I was criticized for demonizing sharks, giving them a negative image. So, I modified and adapted the game to our more sensitive era that's less open to dark humor. In the process of following the idea of the Shark Threat, I didn'd imagine that could make people uncomfortable or sad, I am so sorry about that. I created 'Plastic Threat Attack Game'. This time, the game highlights current environmental urgencies, with plastic pollution as a central threat. A secondary aim is to make students aware of this pollution problem (definitely preferable to making them angry at sharks...)
Here is the link:
https://plasticthreat.nihon.best
When I use this game during the 4th Gr. unit 6, I get the kids saying " Do you have a/an __" ?
and the student who tap on the Denshikokuban answer "Yes I do" (if the letter is actually in the word)
and "No, I don't" in the other case.
Now the little swimmer is replaced by a sea turtle, it fits better with pollution prevention the kids actually learn at school and in the Elementary Schools curriculum...