Tag

Elementary School

Aimed at elementary school students.

  • Animal Jeopardy

    Students practice saying various animals by choosing can't-be-seen cards from a Jeopardy-formatted chalkboard.

  • Portrait (Funny Drawing Activity)

    This activity can be used as a practice for "How many ~?" lesson. Students have a good laugh at their final outputs. Activity can be done by pair or small groups.

  • My Sign Book

    Students introduce themselves and collect signs from other members of the class

  • STORY TIME

    Three powerpoint stories for very young classes

  • Shape Uno

    Students play the famous UNO card game while practicing saying the names of ten shapes in English.

  • Blindfold Direction

    A blindfolded student is guided by his peers to his chosen destination.

  • Cross it Out

    A quick activity useful for practicing simple questions and answers. I usually use it for 'What's this?'

  • Drawing Challenge

    A short activity for practicing simple be verb sentences

  • Paper Airplane Introductions

    Students read a self-introduction from one of their classmates, then the class guesses which student it's from.

  • Magic Numbers

    This card trick will leave your students breathless but it only works if they know how to spell numbers 1-10.

  • Catch

    Students practice imperatives by catching or not catching a tennis ball.

  • Number Train

    This listening activity is for helping students catch the difference between "teen" and "ty" at the end of numbers.

  • Fast Touch

    Students race to be the fastest to touch the body part explained by the ALT.

  • Canada Quizzes

    Three choice quizzes I use when first start at schools. Might be useful for other ALTs from Canada.

  • Shapely Animals

    Students draw animals using the shapes they are taught. This is a very easy and basic activity which teaches students to recognize shapes in animals.

  • Alphabet Mistakes

    Guess what letters are not correct and fix them.

  • Pairs Janken Snake

    This game helps students practice vocabulary or English sentences. It is a general game that can be used for ES or JHS lessons.

  • Bananaman

    Students go round asking their friends "Do you like bananas?" in order to find 8 hidden bananamen.

  • I Spy

    Children play a simplified version of "I Spy" while reviewing colours.

  • After C

    This is a simple alphabet order game where students must say what is before/after the letter you say.

  • Parfait Buffet

    Students get into groups and compete to make the most or best parfaits.

  • A-E-I-O-U Bingo Song

    While singing along to the Bingo song, students sing the English vowels and practice giving their self-introductions.

  • Fruity Collection

    Students walk around and exchange their picture cards with other students, with the goal of collecting many fruits that they like and giving away fruits that they don't like.

  • Alphabet Order War

    Students stategically play alphabet cards in hopes to gain the most cards.

  • How Much Shopping

    Students ask "How much is~?" to find out the prices of the items in this info gap activity.

  • Animals Go Whacko

    Students learn animal names, movements, and sounds through this educational and fun tag game. This is a slight variation of the 'Safe Zone' game.

  • Eto

    Students race to recall alphabet letters randomly written on the chalkboard.

  • Body Alphabet

    Students form letters of the alphabet using their bodies.

  • What And Where

    This game is similar to Go Fish, except a little more advanced. Students learn how to ask what and where questions while practicing animal and country names.

  • Monster Drawing

    Students use their knowledge of English colors, numbers, body parts, and shapes (optional) to draw a monster based upon the ALT's description.

  • Super Mario Typhoon

    Students review what was studied in the year with a fun, 48 question quiz based on Mario.

  • Ghost Leg

    Students practice the alphabet by playing a bingo game based on "amida kuji," which means "ghost leg."

  • Who is Sazae's brother?

    Students race to find the correct Sazae-san family member based on questions asked by the ALT.

  • Hot Seat

    Students learn to familiarise themselves with numbers by running to sit in the correct chair.

  • Sum It Up

    Students draw cards and say the number written. They then say the sum of the cards drawn.

  • Quick Draw

    Students race to be the first person to 'shoot' their opponent's card in order to steal it.

  • Uso

    Uso means lie. Students choose objects they don't like and try to make their partner believe they do like it.

  • Erasing The Phonic

    This is a fast-paced game where the students listen, write and then erase.

  • Don't Guess The Number

    A number guessing game where students try NOT to get the correct number. Reviews 0-100. (or any other range)

  • Alphabet Dice

    A fun activity to reinforce memory of the alphabet.

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